September 9, 2018 -- Build 189 - bug fix: changed training scheduling to ensure that players starting new games after extensive training would get high-priority reviews on all trainable items until they're hit at least once August 26, 2018 -- Build 188 - running away in caves no longer returns you to the level entrance, though the attack rate goes up after you run - cave slimes now have a random chance of stunning and correcting like a forest slime if missed - bug fix: changed the "New Before Review" training mode to review older items once all of the current batch have been introduced, and none need review June 13, 2018 -- Build 187 - since the keycodes were different from SDL 1 to SDL 2, I changed the kana typing custom keyboard layout file format from using "#" for keycodes to using it for scancodes June 13, 2018 -- Build 186 - fixed two bugs relating to the SDL 2 update: - kana typing custom keyboard entry didn't work - in MacOS, I deleted some developer files from the SDL 2 framework I included to reduce download size, so they didn't match the code signature. (this worked on 10.7, but later versions of MacOS check the code signature and treat the library as a dangerous fake, refusing to load it, even if there are just some unneeded files missing) June 13, 2018 -- Build 185 - updated from SDL 1 to SDL 2, dropping support for older Macs (10.7 works, 10.6 might) and 32-bit Linux (32-bit Linux support could be restored if people care about it, let me know if you do) The switch to SDL 2 should fix some performance problems on MacOS, reduce CPU usage somewhat, and make some new features possible. - fixed outdated/erroneous information in the documentation and in-game help - changed window management: now it should (mostly) remember the window size after you quit, resizing the window by grabbing the edge with the mouse normally should work, and the hotkeys have been simplified (Alt-Enter still toggles fullscreen, Alt-0 goes to the default 1:1 scale window, Alt-9 maximizes, Alt-- returns to the most recent non-maximized, non-fullscreen window, Alt-= (Alt-+) goes to fullscreen (and does nothing if it's already in fullscreen mode) - removed separate windowed and fullscreen launcher icons - the "scanlines" display option is gone (let me know if you miss it, I could put in something similar) - added Ctrl-M and Ctrl-E alternatives to ESC May 14, 2018 -- Build 184 - custom kanatype fix for correcting wrong answers: will now accept the appropriate marked kana after the unmarked kana has been entered, rather than requiring the mark (tenten or maru) alone May 12, 2018 -- Build 183 - one more bug fix ("delrev" combinations while correcting wrong answers, typing over red text) for the kana typing keyboard custom layout May 11, 2018 -- Build 182 - some bug fixes in the kana typing keyboard custom layout remapping system May 11, 2018 -- Build 181 - some changes to the custom kana typing keyboard remapping: - it now accepts direct entry of kana marked with dakuon and handakuon - will not accept reverse-order (main key, then shift) combinations unless other shifts have been released before the combination is started May 10, 2018 -- Build 180 - made it start in fullscreen mode in macOS if a Retina display is detected (to work around the poor performance in windowed mode) - improved the kana typing keyboard remapping to add options allowing key combinations to be struck out of order May 6, 2018 -- Build 179 - added custom kana typing keyboard remapping through a configuration file (playerdata/kanakey.txt) - wrote sample custom kanakey.txt to document the format, which is similar to keitai kana input, and I think is fairly usable and a good way to make yourself remember the dictionary order of kana (it will appear when SFA starts, if playerdata/kanakey.txt doesn't already exist) April 28, 2018 -- Build 178 - added "Stairs" action to escape menu, to let the player retreat up stairs rather than take a step off of them and risk an encounter (which can occur with very high probability after fleeing from a cave battle and having to restart the level on the stairs) - allowed the Ctrl key to serve as an equivalent to Alt for changing window size (due to a library or system bug observed on Linux where Alt-key combinations are being blocked) - removed "wi" and "we" hiragana and katakana, which I think are worth knowing and were fine for total beginners, but needlessly annoyed players who came in already knowing the other hiragana and katakana - switched the default of no longer reviewing kana after beating the caves where they're tested to a default of reviewing them (setting is still available, but it will be on the default setting after the update even) March 22, 2018 -- Build 177 - fixed a crash bug on starting some battles - fixed a bug which prevented kanji from being re-introduced in a new game if they had been encountered in a previous one - fixed minimum initial delay so it applies to more circumstances March 17, 2018 -- Build 176 - added multi-font system, with gothic, hand-penned, and hand-brushed fonts randomly selected for each encounter, along with the original mincho font - added training option, on by default: "new before review" which focuses on introducing and reviewing the kanji for the next cave before reviewing any older material - removed cave attacks with kanji from past levels and slimes from past caves (except in one special case: at the halfway point of Jenk's Adventure there's a test of everything learned so far) - adjusted frequency of cave attacks - fixed most lame one-slime review/reinforcement encounters - added minimum initial delays before reinforcement encounter (should mostly prevent being faced with the same item for three fights in a row) - various minor bug fixes November 6, 2017 -- Build 175 - fallback workaround for the OS X launcher, so the game can still be started with path randomization October 16, 2017 -- Build 174 - workaround options added for running the game on OS X - another attempted fix of the OS X launcher October 15, 2017 -- Build 173 - another attempted fix of the OS X launcher, this time by fixing the OS X updater, which I think was causing the problem by installing launchers with the wrong permissions - added alternative launcher ("altlaunch") for people to try if the regular launcher doesn't work October 14, 2017 -- Build 172 - another build to try and fix OS X issues October 10, 2017 -- Build 171 - fixed the OS X launcher again, hopefully there'll be no more problems September 10, 2017 -- Build 170 - switched free version back to demo July 26 2017 -- Build 169 - another fix for the OS X launcher July 6 2017 -- Build 168 - fixed some training data typos and changed some questionable decisions (and compiled in some readings changes I made in the source files, but accidentally left out of the last build) - added an option to change gameplay settings in the title-screen menu - fixed fullscreen mode in OS X to work with Retina displays (Alt-Enter toggles fullscreen. Fullscreen is the recommended mode for OS X due to poor performance in windowed mode, which probably won't get fixed until I port Slime Forest to SDL 2) - fixed OS X launcher to work with latest versions of OS X - PowerPC support (very old Macs) was dropped a release or two ago without being announced, finished cleaning up what was left of it June 11 2017 -- Build 167 - fixed a bug where, if the Dvorak keyboard layout is selected, in menus the same wasd etc. alternative direction keys would be used in their locations on Dvorak - added some missing readings to the accepted alternative answers for kanji recognition June 3 2017 -- Build 166 - fixed storyless mode to ignore the setting to focus training on the next cave - fixed a training focus bug that would prevent training of the kanji needed to beat the final cave - improved repetition scheduling after a miss so quickly killing delay enemies lets you finish off the main target sooner November 25 2014 -- Build 165 - changed the "Demo" to "Free Version", which now has Chapters 1-4 and teaches recognition of the gradeschool kanji (the Intro Version is still different because it has the readings training for the gradeschool kanji, and all the spells) October 27 2014 -- Build 164 - fixed battle backgrounds so test battles which don't happen in a cave aren't shown to be in a cave - completed rough version of kanji-training story, "Jenk's Adventure" (story trains and tests all kanji recognition -- sidequests, ending, and various bits of polish yet to be added) October 3 2014 -- Build 163 - attempted fix of crash on failure to switch to full screen mode - attempted fix of training focus off-by-one bug (it would teach you one less item than you needed to know to get through the next cave) - adjusted cave battle damage and attack rate - fixed some minor errors in the language data September 8 2014 -- Build 162 - switched Standard underworld training encounters (in the home-island cave after you beat it once) back to Regular Reading Words - moved spell charging from underworld encounters to encounters while the spellbook is equipped (where it obviously should have been in the first place) September 3 2014 -- Build 161 - changed the roumaji-kana input so "nn" is not required when "n" comes before a consonant, for consistency with standard input methods ("nn" is still required before a vowel, if you want ¤ó¤¤ instead of ¤Ë) August 29 2014 -- Build 160 - added proper spell functions (they all do different things now, though the effects still need more animation) August 23 2014 -- Build 159 - switched Standard underworld training encounters (in the home-island cave after you beat it once) to Best-Guess Readings (switched from Regular Reading Words. I'm thinking of combining these into one subject soon) - added spell charging by winning underworld training encounters (you have to learn the spells first by beating the elemental islands) - added spell casting in rough form (they're all just healing spells; I'll fix them in a release next week) February 13 2014 -- Build 158 - fixed crash bug caused by Training Focus feature added in Build 147 (sometimes, when Training Focus was activated, the game would crash after running out of kanji which needed review or could be introduced -- I know it could happen in Hard Mode, but I'm not sure how much it affected players otherwise) - some non-functional parts of the magic system may be visible (I was in the middle of adding spellcasting to the game and needed to do this bug fix release) October 9 2013 -- Build 157 - free version reduced to demo version which teaches only 100-200 kanji, depending on mode used October 1 2013 -- Build 156 - adjusted encounter rate in caves - fixed various minor bugs - added Intro version of game again, intermediate in content between Free version and Full version (no hard modes, no continuation of main story beyond the Free ending, has readings training and sidequests for the first thousand kanji) September 23 2013 -- Build 155 - fixed navigation bug (going East from Ninjinia went to the elemental or cat island, instead of Jagaimo) - added Best-Guess Readings and Regular Reading Words training to Standard Mode - added spellbook (currently its only function is that when it's equipped, you encounter Best-Guess Readings slimes) - cut out the one-kanji Regular Reading Words, to reduce redundancy September 21 2013 -- Build 154 - fixed infinite recursion bug on cave battles in the Standard mode with kana (sorry guys -- really dumb bug) September 18 2013 -- Build 153 - fixed ocean area boundaries so you can get back out of water where you'll be attacked by slimes quickly after you turn around (though this makes it easier to get lost between islands) - added the rest of the Special Reading Words spell-learning sidequest for the first thousand kanji - started adding magic system (ability to learn spells only) September 16 2013 -- Build 152 - added a new island to Standard mode, with slime-infested waters (start of Special Reading Words sidequest) September 14 2013 -- Build 151 - quick bug fix release: helper bug obscuring kanji mnemonics September 10 2013 -- Build 150 - added Special Reading Words for missing readings fixed in last release - during a countdown to running away, pressing Escape now cancels the attempt to flee September 4 2013 -- Build 149 - fixed missing readings of about 30 kanji August 31 2013 -- Build 148 - updated the in-game help and instructions.txt August 30 2013 -- Build 147 - changed the default stoppage of katakana review until after beating the hiragana cave levels, in case the player can't remember the katakana well enough to beat the katakana cave levels - added option in System menu for whether kana review stops after the kana are tested - added option in System menu for whether to focus training on what's needed in the next cave August 27 2013 -- Build 146 - attempted fix of reported crash bug in "Standard (with kana)" August 25 2013 -- Build 145 - adjusted honor system to make the maximum rate of right answers slightly lower and the penalty for wrong answers higher - changed the training system so items are not introduced that won't be tested in the next dungeon, and review of items that have already been tested is de-emphasized - katakana and hiragana recognition items are no longer encountered after their subject has been fully introduced and tested August 24 2013 -- Build 144 - made reward definitions and kanji mnemonics consistently appear during training battles when you press the enter/return key, and not when you press the space bar - added suggestion system: during review, if you think you know the answer, you can press Tab or backslash to get a suggested answer which will be randomly right or wrong - added honor system so suggested answers will be right more often if you only ask for suggestions when you do know the answer - added number pad + and number pad Enter as alternatives to Tab and Enter for battles August 10 -- Build 143 - adjusted frequency and intensity of dungeon attacks to reduce overtesting - removed reward definitions from dungeon battles August 8 -- Build 142 - updater bug fix -- no longer corrupts version information if the game is running -- no longer refuses to update if version information is corrupted (still doesn't update properly if the game is running, but now you can just close the game, and run the updater again) August 7 -- Build 141 - attempted bug fix for freezing issue reported on Windows 7 when battles end August 4 -- Build 140 - fixed some data errors in the Grammar Patterns - rearranged a few kanji that were out of order (referenced mnemonics and elements of kanji which came after them) - added Episode 4 to the Hard Modes (endings not added yet) July 11 2013 -- Build 139 - fixed a bug introduced in Build 138 which causes the game to freeze under common gameplay circumstances (sorry, guys, left some stuff in from searching for the start menu bug, started the build process with the upload queued behind it, and went to bed -- it was such a small fix I thought I could get away with it) July 11 2013 -- Build 138 - fixed a bug which caused the start menu to be invisible on some machines July 5 2013 -- Build 137 - fixed a bug causing possible excessive hard drive access during battles (code which should have triggered at the end of battle was triggering on every frame) - improved placeholder ending for Episode 4 (different endings for the hard modes are still under development) June 30 2013 -- Build 136 - fixed a data bug in Text Entry Grammar where shitai/shitehoshii had the same prompt, making it impossible to know which answer was required June 23 2013 -- Build 135 - Episode 4 added: Standard Mode now trains and tests 1,000 kanji (Episode 4 is still rough, there are some placeholders I'll be fixing up) (Episode 4 not yet in the Hard Modes, since I want the endings to be different in each mode) - fixed various minor bugs, various other minor functional changes - added autosaving and crash recovery June 10 2013 -- Build 134 - Episodes 1-3 and 1,000 kanji made available in free version - Hard Mode game types added to registered version: replay Episodes 1-4 with the full kanji set (nearly 2,000), kanji best-guess readings, kanji special word readings, or regular reading words - sea and dungeon training encounters removed, game types simplified to reflect this - some unnecessary items which previously served useful purposes removed - changed Episode 2 tinker realtime interaction so it's possible to play through all episodes in a single day - reward definitions added to regular reading word training April 28 2013 -- Build 133 - urgent bug fix release - fixed keyboard handling while mnemonics are showing (bug introduced yesterday with the wasd/esdf, ijkl/hjkl options) April 27 2013 -- Build 132 - added wasd/esdf and ijkl/hjkl keyboard directional control options - various minor interface bug fixes - fixed duplicate word in Hiragana Word Primer subject - added story support for episode 3 (episode 4 coming soon) Oct 14 2012 -- Build 131 - quick fix release for default game type in initial install Oct 7 2012 -- Build 130 - added "reward definitions" after correct answers for word readings (next release will add "reward vocabulary samples" after kanji and best-guess reading correct answers) Sept 27 2012 -- Build 129 - game types reorganized - new game types added: -- "Standard (with kana)" -- "Standard (without kana)" (the "Standard" game type provides basic all-around kanji competence in one play-through, with kanji recognition, a best-guess reading for each kanji corresponding to its most common/standard ON reading, and a sample word for most KUN readings -- development will now be focused primarly on the "Standard (without kana)" as the main version) - various bug fixes and adjustments - candle and shell functions reversed (cave and ocean counters on by default) (candle and shell may be removed in future versions) - fixed OS X updater Sept 28 2011 -- Build 128 - game types slightly reorganized - new game types added (all versions): -- "Regular Reading Words (Keywords)" (Redundant Storyless) (English keyword training for the Regular Reading Words) -- "Special Reading Vocabulary (Keywords)" (Redundant Storyless) (English keyword training for the Special Reading Vocabulary) -- "Normal (no kana intro)" (Main Game Types) (Normal difficulty level with no katakana or hiragana introduction) -- "Easy" difficulty level, one for each Normal game type (cave and sea encounters substitute keyword vocabulary training for the readings vocabulary training of Normal difficulty level) Sept 26 2011 -- Build 127 - fixed bug where the border of the kanji mnemonic hint window would obscure the last line Sept 25 2011 -- Build 126 - fixed double buffering for scaled window sizes / fullscreen - new game types added (available in free version as well): -- Storyless: Katakana Word Primer -- Storyless: Hiragana Word Primer -- Storyless: Text Entry Grammar (these need to be organized into their own game , along with introductions to katakana, hiragana, and text entry, but I figure it's better to make them available in this form as soon as possible than wait for proper presentation) Sept 24 2011 -- Build 125 - game types organized better - new game types added: unhinted special reading vocabulary and regular reading words - romaji kana and kana touchtyping game types enabled in free version - game and battle help slightly improved (still not that helpful -- will have to do a proper modern tutorial) - scanlines made optional (off by default) Sept 23 2011 -- Build 124 - game type selection crash / non-display bug fixed (think I got it this time) Sept 22 2011 -- Build 123 - added better descriptions for each mode Sept 21 2011 -- Build 122 - another attempted fix Sept 19 2011 -- Build 121 - attempting fix of new game type selection crash bug Sept 18 2011 -- Build 120 - fixed cave testing bug (first cave level on Jagaimo island was testing the wrong material) - organized new game selection better -- added game type descriptions - tweaked initial game menu - allowed more game types in free version - "apparatus" now needs to be equipped as a tool to affect navigation Aug 24 2011 -- Build 119 - changed training priorities to mostly use randomized review for filler - added review from other zones to filler Aug 21 2011 -- Build 118 - removed kizou/kisou identical duplicates Aug 21 2011 -- Build 117 - story extended with Episode 3 - changed OS X launchers for Lion compatibility (the update tool does not replace these, since they are outside the "slimeforest" folder -- they are available at http://lrnj.com/lionlaunch.dmg for manual replacement) - fixed magnet island inn wake-up location - kana text entry correction no longer shows and forces a certain romaji spelling, unless the player makes an error entering the kana word - important items added to Jagaimo Village item store: -- Candle attracts cave training encounters -- Seashell attracts ocean training encounters -- Running Shoe increases walking speed - changes related to new items: -- cave and ocean training encounters no longer occur without bait items -- walking speed (without shoes) reduced to that of NPCs - scaling added to support larger and smaller windows, with more attractive fullscreen modes -- use ALT-[number] to select a window size -- use ALT-[dash] to switch to the next smaller window size -- use ALT-[equal] to switch to the next larger window size -- use ALT-0 to switch to the default window size -- (and, as before, ALT-[enter] to toggle fullscreen mode) Jan 24 2011 - Build 116 - quick fix release for demo crash, useless cat island crash bugs in free version - renamed free version menu option from "Try Demo" to "Sample Curriculum" Jan 16 2011 - Build 115 - quick fix release for death-at-sea ship placement bug Sept 1 2010 - Build 114 - added "Regular Reading Words" ("on" readings) storyless trainer game type - changed color of Regular Reading Word slimes from navy blue to blue-grey - added unhinted versions of "Regular Reading Words" and "Special Word Readings" ("kun" and other exceptional readings) for Hard Mode - added sea and cave training to Easy, Original, and Hard modes - split registered version into Intro and Full versions, in addition to the Free version (the Intro version will be limited to the first ~1000 kanji and corresponding amount of story) Aug 30 - Build 113 - fixed lock-up battle bugs -- infinite loop on fast spacebar-clicking vs. slow-attacking cave enemies -- lock on death when hinter is showing Aug 25 - Build 112 - attempted fix for a minor trainer record handling bug (if the game-specific record shows that a trainable item has been introduced, but the general record has been damaged and does not show that that trainable item has ever been encountered, that trainable item might never be introduced or reviewed) Aug 19 2010 - Build 111 (quick fix for bad release) - replaced outdated DLL in windows version Aug 18 2010 - Build 110 (testing the new build system) - fixed cave and ocean crash bugs in Original, Easy, and Hard modes - fixed various other minor bugs June 26 2010 - Build 109 - expanded the "regular word readings" and "special word readings" to cover virtually all common readings and some uncommon ones - improved the presentation of readings training June 20 2010 - Build 108 - fixed broken Windows build process (compiler failed due to excessively large file caused by new readings data) June 20 2010 - Build 107 - "regular word readings" (on-reading) training added (the on-readings set is only about half complete, and prioritizes uncommon readings - it will be completed soon) - added katakana and on-reading training to battles in depopulated caves - added hiragana and kun-reading training to battles on the ocean - more interesting kana-typing fillers now become available after working through katakana and hiragana introduction - various minor fixes June 3 2010 - Build 106 - added a proportional font for some of the denser text presentation (while I like the retro feel of the quirky block font wherever it's usable, it's not a very readable way to present long lines or paragraphs of important, skimmable text such as the kanji mnemonics) - improved presentation of mnemonic hints -- made hints available by pressing the enter key with correct answer (you don't have to get the answer wrong to read the kanji's hint, or the other hints in its unit) -- used proportional font -- made hint presentation simultaneous with correction -- changed hint layout for improved readability - added blue question mark confirmation step for empty answers (in testing, I found that I often accidentally hit the space bar and "missed" targets that I would have hit, causing unnecessary and time-wasting review - now you have to hit the space bar twice to indicate that you don't know the answer) - fixed various minor bugs May 30 2010 - Build 105 (forehead-slapping release) - restored normal starting hp in Endless Forest storyless training modes (the 1 hp start was debugging code put in to test and fix the problem with death in storyless training modes where you would wake up in a broken story mode, then it got left in for several releases) - fixed acceptance of synonyms for the preferred keyword in the kanji keyword training (the new kanji data does have a reduced synonym/alternate list in some cases due to new keywords being chosen, but there was also a bug in the compilation process which left out the accepted-but-not-preferred keywords listed as "synonyms" while including those listed as "alternatives") - maps compiled into the game logic rather than external files (part of general system upgrades preparing for story extension) May 25 2010 - Build 104 - bug fix / housekeeping release -- review function fixed -- unused trainer tuning entry removed -- apostrophe entry problem semi-fixed by treating most unused punctuation keys as apostrophes -- most game data packed into .wad files -- SDL_image and related library dependencies eliminated -- linux executable split into legacy, 32-bit, and 64-bit versions so hopefully most people will be able to play it one way or another May 18 2010 - Build 103 - quick fix release (the free version of Build 102 was broken) -- included omitted image files -- updated pre-release testing procedure May 17 2010 - Build 102 (preparatory stealth release to test build process before starting series of story-extension releases) - major kanji training data update -- each kanji now associated with a unique keyword (duplicates were previously common) -- the full kanji set now sorted into a progressive order (previously, about the latter half of the set was in random order and many hints referred to kanji which had not yet been introduced) -- general kanji data revision with many small changes - fixed fundamental timing/control bug causing various transient problems -- example: Jenk would sometimes take an extra step after a battle or moving between zones - training alterations -- kanji mistaken for ones being tested are brought into the battle to be contrasted immediately -- two-word keywords no longer hyphenated (now they are shown as two words with a space between them, but typed with no space or hyphen between) - various minor bug fixes and tweaks Nov 1 2008 - Build 101 - replaced frame timer code -- removed busywait option -- fixed clock-set freeze bug - replaced trainer clock code -- handles clock-setting between games better - fixed Endless Forest death so it quits goes back to the main menu (previously, on death Jenk would wake up at home, which made no sense in this storyless mode) Oct 31 2008 - Build 100 - various minor data file fixes April 7 2008 - Build 99 - added grammar patterns - added verb forms - added Easy Mode April 4 2008 - Build 98 - rearranged the simple vocabulary to be more interesting - added particles to the simple vocabulary - changed simple vocabulary filler from katakana text entry to katakana loan word meanings - fixed various minor data bugs March 31 2008 - Build 97 - fixed a lock-up bug due to an error in one of the new vocabulary data files March 31 2008 - Build 96 - fixed a crash bug due to a improperly adding a new game type March 30 2008 - Build 95 - fixed a crash bug due to an excessively long name for the new training mode March 29 2008 - Build 94 - retuned battles so they don't end prematurely - added hiragana starter vocabulary March 28 2008 - Build 93 - rebuilt the hiragana filler with updated data March 17 2008 - Build 92 - fixed the keyboard mapping for non-English keyboard layouts (hopefully) - increased the kanji included in the free version to slightly over 300 - increased starting hit points in the demo back 50 - added hiragana starter vocabulary filler - replaced the katakana filler in the readings training modes with hiragana filler March 16 2008 - Build 91 - replaced the katakana text entry practice filler in the Normal mode with miscellaneous kana information filler, more appropriate for new students - fixed bug that caused death in demos to teleport to the normal game world rather than end the game - reduced starting hit points in the demo March 16 2008 - Build 90 - fixed a duplicate-entry bug in the new readings-only vocabulary mode, which caused words containing two kanji twice to repeat endlessly March 15 2008 - Build 89 - added a readings-only vocabulary mode without definitions based on the JLPT level 1 word list March 13 2008 - Build 88 - fixed a non-initialization bug that caused savegame data to leak from an old mode to a new mode March 13 2008 - Build 87 - moved the battle text input back down so it's closer over Jenk's head (it was moved up accidentally when I set up the graphics for the story extension) March 13 2008 - Build 86 - changed the kana text entry to force "nn" for the "n" kana, for good habits - improved the kana-romaji text entry trainer data set - fixed a bug that caused the labels on two demos to be switched March 12 2008 - Build 85 - fixed "Choose Game" menu displacement (properly, this time) March 12 2008 - Build 84 - some attempted bug fixes: * "Choose Game" menu displacement * unwanted program termination after playing a demo (both problems are transient, so I can't be sure I got them) - lowered the dungeon encounter frequency - added the slime shaker to the storyless trainer starting equipment March 12 2008 - Build 83 - changed the normal game type to kanji-recognition only - added multiple save game management - added hard mode (best guess kanji readings training) - added Endless Forest storyless trainers for various subjects - added Endless Forest demos - fixed the attack-while-reading-hints bug - now retains the kana touchtyping setting - fixed a bug in the magnet island cave level encounter kanji choice calculation February 11 2008 - Build 82 More bug fixes. - fixed a bug with kanji dungeon depopulation and encounter sets - stopped introductory slimes attacking on wrong answer - reduced reinforcement slime attack damage on wrong answer February 9 2008 - Build 81 Yet another bug fix release. - added more of the required shared libraries to the Linux distribution - fixed the kana touchtyping bug that kept the maru from being added - temporarily made kana touchtyping disable itself every time the program is started (due to a bug where uninitialized data was used for this setting, and saved) - modified the way settings saving works to avoid future problems like this - fixed a bug in the dungeon depopulation calculation created by the status display fix in Build 79, which caused battles to be started with no enemies February 9 2008 - Build 80 Another minor fix release. - improved the pronunciation hints February 8 2008 - Build 79 Quick bug fix release. - fixed a minor error in the status menu - included a libSDL_image shared library in the Linux distribution, hopefully fixing some installation difficulty issues February 8 2008 - Build 78 - added dungeon slime depopulation effect - adjusted encounter rates and types - integrated levels and experience with the new battle engine - put exposure statistics back into status menu - various other minor fixes and improvements February 6 2008 - Build 77 Urgent bug fix release. - fixed a magnet island bug that prevents you from gaining anything after you use the shovel etc. to start a fight February 5 2008 - Build 76 - added pronunciation hint text-entry practice filler - added English-loan-word text-entry practice filler January 30 2008 - Build 75 Bug fix release. - fixed one entry with parentheses in the keyword - fixed cave battle cleanup bug - fixed cave battle premature end bug - fixed cave battle excessive attacks bug - changed minimum characters for autocomplete back to 2 January 30 2008 - Build 74 - switched over to all-new battle system (many differences) - removed compound kana-romaji tests - filled out dakuon and handakuon kana-romaji tests - various fixes to kanji data - bug fix - free version: properly limited kanji to 200 - bug fix - member version: properly included all near-2000 kanji August 19 2007 - Build 73 - rebuilt the fonts - fixed a font bug August 18 2007 - Build 72 - the free version now has about 200 kanji - the member version now has about 2,000 kanji - updated loading-page project information July 28 2007 - Build 69-71 - fixed the broken free version build July 28 2007 - Build 68 - fixed a bug related to a major Episode 2 quest item July 26 2007 - Build 67 - added episode 2 to member version - adjusted cave enemy damage May 24 2007 - Build 66 - notifies player when episode story is complete - loading screen now shows lrnj.com address and membership pitch May 24 2007 - Build 65 - added more code to correct training data generated by Build 63 and the katakana-skip bug May 24 2007 - Build 64 - fixed a bug introduced with the new trainer that caused the first katakana to be skipped - simplified quest-related navigation - reduced the amount of gold potentially lost during sleep May 15 2007 - Build 63 - new trainer with more tuning settings - moved ESDF alternative direction control to WASD - added instructions.txt March 02 2007 - Build 62 - fixed reported bug: when tool was selected it would tell the player to press "Tab/select" to use the tool (inaccurate for many versions), now it correctly tells the player to press Enter