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Hey guys, after 400 kanji learned, the game won't introduce any more. I gave the navigation book to the sage and had him decipher it. Which flag do I need to proc in order to get the game to teach me more? The spiral island's first cave has orange slimes showing me kanji I don't know yet.
I'm currently doing a re-run through the story and literally just done that bit. I'm at work right now though, but I'll reply later if you're still stuck.
OK. When I did that bit I actually tested the exact moment new slimes start being shown, but I had to come home to see what I wrote down.
When you get the navigation book, still only introduces up to 400 kanji.
When you return to Jagaimo, still only introduces up to 400 kanji.
After you talk to the sage only once, NOW the game starts introducing kanji #401+, BUT the sage doesn't take away the navigation book (no idea why)...
When you talk to the sage a second time, he repeats the exact same dialogue as the first time, BUT this time the sage actually takes the book out of your inventory.
The next couple of times you speak to the sage he says some additional interesting dialogue.
So, as long as you've talked to the sage at least once since obtaining the navigation book, as far as I can tell you should definitely already be able to receive new kanji slimes in the forests. (You don't even need to go to forests on another island, even on Jagaimo right outside the castle you should start encountering them.)
Oh. The only extra thing I happened to do that may make a difference, which I did before talking to the sage, was to talk to the king.
All he basically said was that he wasn't interested in the book and that you should take it to the sage instead. Literally that was the only other thing I did between obtaining the naviation book and talking to the sage. But maybe this was necessary.
Come to think of it, it might be possible that just talking to the king was the flag which caused the new slimes to start being introduced.
I tried doing it without talking to the king and it worked.
The flag is 100% definitely simply talking to the sage once after obtaining the navigation book.
If the slimes you are encountering are medium sized ones (the reinforcement slimes), then you might just need to clear all these first to make way for the introduction slimes (large sized ones).
If the slimes you are encountering are all the small sized ones (filler review slimes), then it would indicate there's a problem if that were the case. But if you've talked to the sage, this probably isn't happening?
Hope all that helps. You just happened to catch me right when I was interested in that part of the game, so I ended up writing a lot... ^^;
Hey guys, so I was sad that I'd have to start from scratch after playing hard mode on a mac and now changing to a pc. Turns out you don't, and that just made my day, I just replaced the player data folder and bang, that's it, even though the coding is supposed to be different (I know nothing of programming), that specific folder is no different from mac/pc. Here is my current progress:
Kanji Recognition Hard-Mode
Grinding to beat the third dungeon, I am guessing that it should be around 800 kanji to beat it, but since I've had a 2 month break I'm gonna have to do lots of reviewing the old ones, wish me luck!
Good luck! ^^
I would recommend the normal mode story if you haven't done it already though, as hard mode only has the first four of the eight story chapters and both modes now test recognition of the same number of kanji (1,972). Plus you get to do the spell learning side quest if you do normal mode, which tests you on the 1,385 regular reading word (kun'yomi words) too.
But have fun either way. I guess hard mode is still a nice challenge for how many new kanji are tested at each new cave compared with how it's more spread out in normal mode. :)
Hi! I'm on a Mac, and I'm having trouble with fonts (I think). I just started from the very beginning, so it's teaching me katakana. There are some symbols that don't seem to be displaying right, for instance I got one that said:
I looked around in the readme, etc., but I didn't see anything about font problems…
I think those might just be the pronunciation help slimes.
The katakana slimes are light-blue coloured slimes. The pronunciation help slimes are grey coloured cube shaped slimes.
For those, the question is written in romaji, and you have to answer by copying the romaji. Then it displays both the hiragana and katakana written forms of that sound, and also some pronunciation tips for how to say the sound of that kana properly.
These slimes seem to only pop up after you've answered wrong for katakana (and hiragana?) slimes. I think their purpose is probably to give a little break for people who are very new to learning kana, to give something interesting and helpful to read, instead of overwhelming the player with a non-stop bombardment of aggressive slimes. ^^
I've only played SFA on Windows and Linux though, so maybe the thing you are experiencing might not be the thing I've said.
Ah, I see. That would explain why it only did it to me about twice, ever, and that was several days ago. It threw me for a bit of a loop because I was like "what, I'm just supposed to copy this?"
there's a character i'm seeing as hiragana (attached) that i have never seen before and can't find online. what is it?
It's just ふ (either "fu" or "hu" in romaji).
The kana ふ has four strokes. However, in the handwriting style font used for kana SFA, it has been drawn with the stroke 1+2 linked together, and stroke 3+4 linked together too.
In some styles of handwriting and fonts the appearance of kana can vary. Kind of like how the English "f" has two strokes, but in handwriting it is often written as one single stroke. ^^
Hi, I was just wondering if you keep your progress from the demo version when you upgrade to full version, thanks.
Yes. You don't lose any save data when upgrading. All your save data is stored in the folder at the following location:
(Slime Forest folder)\jquest\playerdata
So, if you are still woried about losing save data, you can just make a copy of that folder as a backup. But there shouldn't be any need to do this when simply upgrading. ^^
Thank you for the reply!
Just hit 250 Kanji doing hard mode kanji recognition, think I need like 400 to beat the second dungeon. Can I play another mode without loosing the progress on this one? Which other mode do you recommend that I do, I thought of the compounds mode, that one sounds dope!
So in the meantime I completed all words and compounds in build 165, so here is a bit of information for those that are curious:
There are 1972 Kanji, 1385 words and 1399 compounds (which is curious, as I was under the impression from the webpage that there should be around 1600. Maybe this number is supposed to include the compounds learnt in the additional modes provided in the game, but then I'd expect the total number to be significantly higher than what was stated. I'm not complaining though, as I'm more then ready to move on.)
I remember someone asking if max level was 99 or 100. This is not the case. Currently I'm on level 109 (with around 105k exp). No idea if this continues indefinitely.
Wow. Very awesome job!
In-game it says "nearly 2000" kanji, "around 1350" words, "around 1600" compounds. Your figures for kanji and words are the same as what I found out. I had noticed that compounds seemed to be 1399 instead of around 1600, but I hadn't been able to confirm it. I'm assuming there were more compounds originally intended to be included which haven't been added in the game yet, and the 1600 figure has been accidentally left it?
Yeah, it was me who suggested that the level looked like it was going to go higher than 100. I'm still level 82 like it says on my profile by clicking my username. I've been slacking off due to certain circumstances over the last few months. Well done for beating me to level 100! ^^
I was expecting the level to go even higher than 109 though. You say you've completed all the "kanji", "words" and "compounds"? Have you done the "readings" too?
The level goes up every time you learn a certain number of new items, not based on EXP at all. Like you receive a new level at 1800 kanji, 1850, 1900, 1950, 1972. The gaps between levels are smaller at the start, like 5, 10, 20, 30, etc.
So, if you haven't finished the "readings" yet, then you can get more levels there. I'm also wondering whether there are exactly 1972 readings? I'm sure there almost definitely will be since they are the same set of kanji, but for all I currently know they end early? I was wondering if you already finished the "readings" and know the answer already? ^^
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Ah, I think I found the reason for the discrepancy between the number of compound words (Regular Reading Words)!
Check out the changelog on the homepage and a scroll down to build 155. Here it mentions this following change:
"Cut out the one-kanji Regular Reading Words, to reduce redundancy."
So maybe there were around 200 which were removed? The oldest full version of SFA I still have on my PC is build 148. In this build it also says "around 1600" ingame. Using a little bit of the secret dark arts, I've discovered that it looks like there were 1617 Regular Reading Words in build 148... Mystery solved! :P
Well, since I had previously worked through Heisig, I decided to always answer with the best-guess readings as I worked through the Kanji in SFA, in order to avoid redundancy in learning. Therefore, even though I personally learned those readings, I didn't go through all the dark green best-guess reading slimes. So there's certainly more potential to level up from those.
So I decided I needed some repetition, and thus I went back and truly completed my file. Here are the final stats for build 165:
Max Level: 143
Wow! Very nice!
I wanted to be the first to achieve that, but I slacked off really bad for the past year. Certain things including an injury to my hand prevented me playing for a while, then I got lazy about continuing my save.
Congratulations on being the first person I know of to have managed to do this. ^^
I want to recommend trying out all the other game modes too, even the ones that might not look terribly interesting from their descriptions. The three grammar modes are obviously cool, but for a long time I didn't realise how nice some of the other modes were. "Storyless: Unhinted Readings" seems like the ultimate hard mode. Even "Easy Mode" is a lot more beneficial than it sounds. That is, if you have not already gone through all these modes. ^^
I just want to say I love what I've played of this game. I've used it to supplement my studies and its been a great help.
I was curious if anybody has ever offered to upgrade the graphics of the game before? I understand the game is supposed to evoke the NES/SNES era visual style of games and I feel as a pixel/binary artist I could preserve this style while making it look significantly more professional art wise without distracting from the games intended purpose of education. If this is something the creator/community would be interested in I would be happy to provide my portfolio, and/or begin working right away on assets. I would not necessarily require monetary compensation for this. Tell me what you think, and I apologize if this has been brought up before.
That would be awesome to have LRNJ, say, under Unreal Engine. :D
Hey folks, just started having a look at this and unfortunately it seems to be running extremely slow. I am on a Mac, in windowed mode. Any thoughts on how to speed it up?
Sorry, but can you tell me some more about your Mac, like the model and OSX version?
Is it doing anything else weird? Is it jerky, or flickering or anything? How is it slow?
Hmm.. having wiped my machine due to an unrelated incident things seem to be going a bit more smoothly. The symptom was that character movement was extremely sluggish. There was no other indication of problem... just slow walking.
I can't imagine this would help anyone else, as I think a complete machine wipe is not the most efficient solution!
I'm hitting this as well. Everything is running slowly. For example when I run, it can take more than 10 seconds to count from 3 to 0.
It usually happens, but occasionally when I launch it doesn't have the issue. I have a quick mac laptop, so it's not an issue with the computer. I tried replacing my build with the latest build (but I copied over my player data), and it didn't seem to fix anything.
One other thing - if I make the screen smaller it runs faster, and if I make the screen larger it runs slower (using option- and option+)
I have the same problem. I have a recent Macbook Pro (mid-2014 model, 2.2 Ghz Intel Core i7, 16 GB RAM, 250 GB SSD, Intel Iris Pro Graphics, Retina display running at default resolution) and in addition to being very slow while walking around, SFA crashes every time I try to have it go into full-screen mode. Additionally, running SFA at the default size in window mode drains my battery much faster than I would expect for a game that really shouldn't be that computationally expensive to run. It's much faster on my five-year-old Sony Vaio running on Windows 7 on much more meager specs, though my Vaio does have a dedicated Nvidia video card in it.
Wow, I'm surprised a Macbook Pro would have trouble at all. I've been using an Eee PC netbook (single core) with Arch Linux on it and having only some tearing problems when I'm in heavily-tiled areas (ocean, dungeons).
However, my screen resolution is (relatively?) small, that may factor into it, too, it being a maximum of 1024x600.
I've noticed poor performance on a windows 8.1 desktop (mine) with a decent 3D card (geforce 670) at fullscreen. While attack animation in original screen size is as playing XT games on 386s (they used to make the games timing to match the CPU speed by then), when I put that in full screen (2560x1440 -- game gets centered on the screen with a huge black border), the game animations (not walking or showing dialogs it seems) get all sluggish and choppy.
Playing on original size is fun enough.
Anyone else feel that this board style is not conducive to it's purpose?
I feel the standard vBulletin style forum would probably serve the needs of this (small) community a lot better.
They're more structured, easily read, and organized. This 4chan-esque layout simply makes reading correspondence a bit harder than it should. And with the obvious low user base, one should expect to wait a long time before receiving a response, perhaps days. And when they return, instead of simply looking for their thread title in a nice list of other threads, they will have to stare at this mess and scour through it.
Doesn't really bother me. I got a response quickly to my game question and the community is small enough that finding an old post isn't difficult.
I found this style very strange... I have to guess which page is the last one (currently 8th) to just see most recent chat.
I believe a shoutbox + forums would be best. As for shoutbox would be exactly this current chat in reversed post time order (starting from latest posts going to oldest in the following pages).
Sorry my mistake about the time order, seems newest posts are first, it was just misleading to me how threads are organised in lrnj chat. So as to understand the darker purple messages are reply to a "thread" and thread, even being old, is sorted up to the beginning...
Its not really very straightforward to me this organization of topics :P Sorry for that.
Playing "Storyless: Starter Vocabulary", the translation for witch is shown as まほうじょ. The actual word for it is まじょ.
I paid $20 for this.
I have mailed the contact-adress, no response as of this time. How could this error have been made in the first place? There isn't any word for 'witch' written as "まほうじょ".
Interestingly enough, "まほうじょ" is replaced with "まじょ" in "Storyless: Hiragana Word Primer".
I noticed this before but I never decided to report it.
まほう "magic" + じょ "female/woman" makes a fair bit of sense if you aren't thinking to hard about what kanji are used to write it. Seems fairly easy to slip up if you're not concentrating.
I guess also it could have resulted from some temporary mix-up with まほうしょうじょ "magical girl" and a similarity with びしょうじょ. You can find plenty of English websites where some people frequently write "mahoujo" instead of "mahou shoujo", whilst they will always write "bishoujo" correctly.
Anyhow. Yeah, it does need fixing sometime. In my experience Darrell replies impressively quick to emails, although I haven't sent any since January and not have seen him post on here since then. I hope he is doing okay. ^^
I think I've found a bug in Build 165. The red slime reading for 孫 is written as まご above when a correct answer is typed, but your input is written as マダ whether "mago" or "mada" is typed. Is this a mistake or yet another kind of reading for 孫?
I had actually emailed a bug report of this problem to Darrell already. I think you can even type either of them, まご or まだ. Only まご is correct. However, I reported it after build 165 was released, so hopefully it will be fixed in the next update. ^^
That's really great, not everybody bothers with sending them in. :)
Found something else, too. 倍 means "fold", as in "#-fold" like: "tenfold" or "five times the (length/weight)". The definition plus the mnemonic description: [A person stands and holds a side with his mouth/chin to fold a big sheet.] make me think of "I fold the clothes on the table" kind of "fold".
This might make complete beginners confused, or perhaps it was a definition mistake, not sure...
Reference to WWWJDIC included here: http://www.csse.monash.edu.au/~jwb/cgi-bin/wwwjdic.cgi?1D
Wow, Catwald killed me.
I got the Sea Lantern (a defunct item?) and have gotten past all the town/city ruins to the cave at the end. Because I'd like to not die enroute again for nothing, can someone tell me if I need to do anything else before progressing through this cave at the end of Catwald?
I can't remember anything particularly special that you need to do before attempting that cave. Only tips I can think of:
・There's a place you can rest and restore your health in the town before the cave (I think).
・Turn on "Focus training on next cave", and if outside the cave you are still able to encounter new kanji (large slimes), then you haven't learned enough to do the cave yet.
・Do the toolbag side quest at Ytlin to get more inventory spaces back, then stock up on things like Twoleafs.
・Increase your max HP by eating at the old couple's place in Ytlin (+1 max HP each time; I think it can be done 3 times per each day).
・Make sure you have the Chankonabe tool, which restores your HP to max +100 bonus HP (200/100 health), but this can only be used a certain number of times (once?) per day / per so many hours. Chankonabe also increases your max HP too by +1 each time you use it.
・The most your max HP can reach is 150 health. (If you use Chankonabe with 150 max HP, your health will be 250/150). If you die though your max HP resets to 100 health, and I'm not sure if you can get back to 150 max HP without repeating the whole process...
・If you have the full version of SFA (or whatever version allows you to learn spells), consider doing the spell learning side quest by journeying by boat to the desert island looking place and completing its cave for the first spell. The first spell might not seem that useful, but if you carry on and learn the first 3 or 4 spells or more then they become extremely handy for surviving tough dungeons. ^^
I know that info is overkill for just completing that cave, but there's probably some helpful information somewhere in all of that. ^^
Made it the second time by going back to Ytlin and grabbing as many Twoleafs and Herbs as I could afford. Not easy, but I made it.
I've learned two spells, and I'll try to charge them as you and Darrell have said.
I see your name all over the chan, you've been really helpful to everyone. :) ... Ever consider contributing to the SFA wiki?
I have a question about the Subscription model
Can I subscribe to example the 15 dollar version, will I then get upgraded to gold, when my amount hit 100 dollars?
(seeing I ofcourse hit that number before the slots are closed? )
and will I be able to example sub for 5 dollars now, and then manually add additional lets say 80 dollars in 4 months from now? ( just in theory )